Maker’s Mark

Back in the day, American public schools had a varied curriculum to provide to their students. In addition to the traditional courses in math, history, geography and English literature, there would be elective courses in one of several practical or shop-related skills: wood and metalworking, electronics, or small engine repair for example. These skills were […]

Cool Things About Zhongshan

We at Star Rapid are very fond of our adopted hometown and we’re proud to play a role in keeping it a nice place to live and work. From time to time we’d like to keep all of you updated on recent events happening in and around town. The Zhongshan Foreign Affairs Council is a […]

Designs That Need A Redesign

Last time we talked about what goes into a perfect design. This time we look at some common everyday objects that could use a bit of redesign. All of the following have served their purposes admirably over the years, answering a felt need and in the process becoming ubiquitous in the modern world. But with […]

Can You Build a Better Mousetrap?

Deng Xiaoping famously said that it doesn’t matter if the cat is black or white, so long as it catches mice. And when it comes to catching mice, nothing except the cat has done the job better than the humble mousetrap. We present it here not because we’re enemies of Mus musculus but simply to […]

Will The Internet Of Things Affect Your Future Prototype Designs?

It’s a pretty cool name, the Internet of Things. Attributed to Kevin Ashton in 1999 while he worked at Proctor and Gamble, it’s used to describe the connected world we’re rapidly heading towards, a world in which everyday, ordinary devices carry RFID chips and other low-cost, embedded communication devices. These devices will share information in […]

Getting A Handle On Surface Finish

We’ve talked before about color on a prototype, and the subtle ways that color affects our emotional response to a manufactured object. The final surface finish of a part is also important, not only for the mechanical fitness for a given application but also for the visceral appeal to the end user, although describing this phenomena […]

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